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Maya convert paint fx to mesh
Maya convert paint fx to mesh






  1. MAYA CONVERT PAINT FX TO MESH HOW TO
  2. MAYA CONVERT PAINT FX TO MESH UPDATE
  3. MAYA CONVERT PAINT FX TO MESH FULL

Everything after will be treated as a variation. is a flag that can be used to sort many separate elements into one group. determines whether the object will be sorted into the high or low poly slot, such as mymesh1_high and mymesh1_low. Everything before will be read as the object name. The Quick Loader reads object names from your mesh file and automatically sets up Bake Groups using the following naming conventions:ĭetermines the name of the mesh, such as mymesh1 or gun_barrel. You can use as many or as few groups as you like.

maya convert paint fx to mesh

Bake Groupsīake Groups are special folders that have slots for high and low poly meshes, and can be used to isolate different elements of your model to prevent errors at intersection points. The moderate setting should be enough for most uses, and the extreme setting should fill out most of the empty space in the UV layout. Our padding algorithm is designed to provide enough padding to avoid mip-mapping problems and automagically adjusts to your resolution, which is why there is no explicit pixel value option. Padding determines how far to extend the baked content past the UV borders. Material property outputs such as albedo, gloss and specular will be saved into layer groups with layer masks automatically applied for each high poly material. The Multi-Layer PSD option will save your outputs into a single, layered PSD. Higher bit depths will result in larger files. Format defines the bit-depth, or how much precision the file is saved with. Samples determines the quality of the anti-aliasing. Images up to 8192×8192 pixels are supported. Set your resolution with the Size setting. The Quick Loader lives here too, and can be used by pressing the folder tree icon. Ignore Back Faces ensures that faces of the high poly mesh which point away from the baker will not be recorded. Smooth Cage determines whether to average the cage normals or use the low poly’s vertex normals for the projection direction.

MAYA CONVERT PAINT FX TO MESH FULL

This can be helpful if you want to move your low poly meshes off to the side for preview while retaining full baking functionality. When enabled, Ignore Transforms will assume all meshes are positioned at 0,0,0. Use Hidden Meshes determines whether objects hidden in the outliner will contribute to the baked result. You can find various global mesh settings in the Geometry tab. When enabling more outputs, be sure to click the material preview button again to see the additional maps. The P button creates a preview material which is applied to your low poly object(s), with temporary maps automatically assigned so you can quickly preview your bake.

maya convert paint fx to mesh maya convert paint fx to mesh

The H and L buttons toggle visibility for all of the High and Low slots respectively. The Bake button bakes your outputs and saves them to disk, and to the right is the New Bake Group button. Top BarĪ number of useful buttons live in the top bar of the Baker object properties. Getting Startedįollow along with the video to get familiar with Toolbag’s baking workflow, and read below for an in-depth explanation of some of the key features. Toolbag has no polygon limit, however, performance depends on the specific GPU that you’re using. Toolbag’s powerful GPU rendering engine is capable of handling very high resolution meshes, well into the millions of polygons when used with modern video cards. The baker has been designed with artists in mind, and tools like bake groups, offset and skew painting, and real-time preview combine to create an exceptionally intuitive and efficient baking workflow.

MAYA CONVERT PAINT FX TO MESH UPDATE

Toolbag’s baking tools are not only fast, they’re smart too! When making adjustments to local areas of your mesh, it will rebake only the affected area, resulting in a near-instantaneous update to the previewed result. Toolbag utilizes the power of your GPU (video card) to create super fast bakes.

MAYA CONVERT PAINT FX TO MESH HOW TO

Read below to learn where to find them, what they do, and how to leverage their power to produce stunning bakes. This section covers all of the best and most interesting buttons, sliders, and features that Toolbag’s baking tools have to offer. From the technical to the artistic, follow along as we shed light on numerous subjects to enable you to quickly and easily solve common problems and optimize your art content for fabulously fresh bakes. This tutorial will get you up to speed with Marmoset Toolbag’s baker.








Maya convert paint fx to mesh